Its asymmetrical “Walker Assault” game type proved antithetical to competitive play, but it felt a lot like the 2004 Battlefront. It was a good game at launch and a great one by the end of its brief life cycle, incorporating some of the all-time great Star Wars game modes in the form of its Rogue One and Death Star DLC packs. A decade after the release of Battlefront II (2005), a new generation of gamers would live out their grandest Empire Strikes Back fantasies in Star Wars Battlefront (2015). And so the Battlefront series was reborn at EA DICE, the studio behind Battlefield and the Frostbite engine. In May of 2013, six months after Disney acquired Lucasfilm, Electronic Arts signed an exclusive publishing deal with the Star Wars camp. A proposed third entry in the series, developed by Free Radical Design, pushed the tech even further with seamless ground-to-air combat before its eventual cancellation in 2008. Released five months after George Lucas’s 2005 feature, Revenge of the Sith, Battlefront II took the vision for the first game and maxed it out in every direction, adding space combat, playable Jedi and Sith, and of course more locations from the films. I’m not immune to the charms of flying an ARC-170, or dashing into battle as Aayla Secura with a pair of laser swords, but I do think the Battlefront series lost something when the sequel arrived. As I wrapped up the Galactic Civil War campaign back in 2004, on Cloud City and then Endor, I understood even then that this was the appeal of Battlefront’s fantasy - you were just some guy in Star Wars, a few feet out of frame when Emperor Palpatine met his end. Battlefront felt special in large part because you were not Dash Rendar or Darth Revan or Kyle Katarn. You got to play as the bad guys, sure, but TIE Fighter had pulled off that same trick a decade earlier. The shooter offered a large-scale combat experience on planets fans knew and loved, yet there was also the novelty of playing as a humble foot soldier. BioWare’s hit RPG Knights of the Old Republic sold 3 million copies by the end of its third year, but Battlefront had taken half as long to develop - and on a limited budget. Within three years, Battlefront moved more than 4 million units. Star Wars: Battlefront was met with fairly favorable reviews, but the real story was in sales. But for years Star Wars - one of the most beloved and recognizable brands on the big screen - had struggled financially in the realm of video games. The publisher’s old guard had found critical success with niche titles from studios like BioWare or Totally Games. ![]() By packaging a playable Xbox demo with the new box set of movies, and using remastered footage from the DVDs in the game’s single-player campaigns, LucasArts aimed for mass appeal on a whole new scale. Under a new president, marketing vet Jim Ward, the publisher had bet big on the idea of a third-person arcade shooter with potential for massive online multiplayer battles. Released on PC, PlayStation 2, and Xbox in September 2004, the same day the classic Star Wars trilogy hit DVD, Battlefront signaled a new era for LucasArts. What was at first a highly-anticipated re-release has become the target of overwhelmingly negative reviews on Steam.Ģ0 years ago, it was a different story entirely. Star Wars: Battlefront Classic Collection, a compilation featuring the first two games in the series, is a messier than a Jawa that swallowed a thermal detonator thanks to server problems, bugs, and more. ![]() The games missed out on including a wide variety of Clone Wars characters (which was and still is a popular Star Wars show), such as Star Wars' Ahsoka Tano, Captain Rex, Asajj Ventress, Aayla Secura, Kit Fisto, and Ki-Adi Mundi, among many others.Two decades on from its original launch, Star Wars Battlefront is suffering a disaster of a re-release. The Star Wars Battlefront 2 reboot missed out on a big opportunity when it came to playable characters. Playable Clone Wars Characters That Weren’t Playable in The Reboot If Star Wars Battlefront Classic Collection is a success, it may encourage developers to consider creating a Star Wars game based on the Clone Wars, something many would surely be interested in. Compared to the reboot series, the original is far more enticing for fans of the Clone Wars who want more in-depth content from that time period, not just maps and characters to play. This story mode covered pivotal moments from Attack of the Clones all the way to The Empire Strikes Back, all the while players filled the shoes of clone troopers, only dressing as Stormtroopers in later stages of the story. The campaign highlighted the perspective of a 501st clone trooper, and the story was narrated by Temuera Morrison, who played Jango Fett and the Clones in the Prequel Trilogy.
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